MÄK Technologies develops software for realistic distributed simulation. Leveraging on Commercial off-the-shelf software products, MÄK works with customers to build and populate compelling 3D simulated environments.
This capabilities make MÄK Technologies modeling and simulation products a cost effective solution for training, planning, analyzing, experimenting, prototyping, and demonstrating in various scenarios, such as in the aerospace, defence, and transportation industries and also in command and control, homeland security, and even in space.
VR-Forces is a complete simulation solution with a powerful and flexible Computer Generated Forces (CGF) platform to fill your synthetic environments with urban, battlefield, maritime and airspace activity. It generates urban, battlefield, and airspace scenarios that are realist from it B-HAVE, Brains for Human Activities in Virtual Environment module that enhanced artificial intelligence to the VR-Forces simulation environment. This gives forces a person specific mind of their own making the simulation as realistic as possible to an actual scenario.
For training of commander, VR-Forces Battle Command provides a low overhead yet realistic Command Staff Trainer allowing combat commanders to practice their planning and execution skills within a compelling and realistic environment.
To ensure interoperability with other systems, MÄK Technologies provides VR-Link a powerful software toolkits help you connect your simulations with MÄK’s flexible interoperability tools. The toolkit allows you to network together simulators and/with other virtual applications and brings HLA and DIS to the Unity game engine. This helps save development dollars from rewriting C++ codes and an easy-to-use systems for capturing and replaying simulation data.
The VR Vantage suit provides beautiful “game like” visual scene stimulation form multiple perspectives with informative visual content from every vantage point. It does from realistic scenes for out-the-window to sensor views for physical simulation systems man-in-the-loop training devices. 3D informational views in the virtual world in 2D, 3D and exaggerated reality modes and tactical map displays for planning and situational awareness. It includes configurable desktop Image Generator(IG) and 2D solution for interacting with the virtual battlefield.
VR-Engage is MÄK’s multi-role virtual simulator. VR-Engage lets you play the role of a first-person human character; a vehicle driver, gunner or commander; or the pilot of an airplane or helicopter. VR-Engage can be deployed as a trainee simulator, as a role player station, an instructor aid, a desktop simulation game, even as a VR headset experience. Built on mature proven technologies, VR-Engage gets its simulation engine from VR-Forces, and its game-quality 3D graphics from VR-Vantage.
VR-TheWorld Server: Streaming Terrain
Streaming Terrain for MAK Earth enabled applications
VR-TheWorld Server is a powerful web-based streaming terrain server that lets you stream in elevation, features, and imagery. It is delivered with a global base map, but you can also easily populate it with your own custom source data through a web-based interface. The server can be deployed on private networks to provide streaming terrain data to a variety of simulation and visualization applications behind your firewall.
DI-Guy: Human Characters for Real-time Visual Simulation
Used throughout the Modeling, Simulation & Training Industry
DI-Guy Software Development Toolkit (SDK) is the engine that powers many of the best visual simulations in the industry. From the high-end image generators made by Rockwell Collins and Flight Safety to quick and dirty applications built using OpenSceneGraph and Unity, DI-Guy provides high-fidelity human characters that move realistically, respond to simple high-level commands, and travel throughout the environment as directed by the hosting visual application. DI-Guy character simulation is an integral part of all MAK’s visual applications, including VR-Engage, VR-Forces, and VR-Vantage.