Virtual Simulator
Constructive & Virtual Simulation
Complete scenario generation & first-person simulation solutions
VR-Forces
A powerful and flexible Computer Generated Forces (CGF) platform to fill your synthetic environments with urban, battlefield, maritime, air, and space activity using this powerful and flexible computer-generated forces platform.
VR-Engage- Multi-Role Virtual Simulator
VR-Engage lets users play the role of a first-person human character; a vehicle driver, gunner or commander; or the pilot of an airplane or helicopter; or a sensor operator.
VR-Forces and VR-Engage come with thousands of people and platform models representing over 150 countries from around the world.
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Product Overview
VR-Engage
VR-Engage is MAK’s multi-role virtual simulator. VR-Engage lets you play the role of a first-person human character; a vehicle driver, gunner or commander; or the pilot of an airplane or helicopter, or a sensor operator. Filll your synthetic environment with urban, battlefield, maritime, air and space activity using this powerful and flexible computer generated forces platform.
VR-Engage can be deployed as a trainee simulator, as a role player station, an instructor aid, a desktop simulation game, even as a VR headset experience. Built on mature proven MAK ONE simulation software platform, VR-Engage gets its simulation engine from VR-Forces, and its game-quality 3D graphics from VR-Vantage.
Get in the Game
VR-Engage is MAK’s multi-role virtual simulator. It lets you “Get in the Game” by directly controlling human characters or vehicle platforms in a variety of roles:
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Control a soldier’s avatar like a gamer using a keyboard-and-mouse interface;
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fly an aircraft using HOTAS hardware and touchscreen cockpit instruments;
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connect separate driver, gunner, and commander stations for multi-crew vehicle training;
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fly a virtual drone, or control a UAV sensor or remote camera using an off-the-shelf gamepad.
Common 1st-person player in the Synthetic Environment
Our customers use VR-Engage as the basis for trainee stations, for experimentation in battle labs, or to allow instructors or white cell operators to take manual control of wingmen, targets, or OPFOR characters. When used together, MAK’s VR-Forces CGF and VR-Engage role-player stations provide correlated and consistent AI-controlled and player-controlled entities in a unified whole-earth, multi-domain synthetic environment.
Interoperate w/ VR-Forces
When VR-Engage is used with a compatible version of VR-Forces you can reap the additional benefits of a common system architecture:
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Common representation of the environment across player and CGF stations, including synchronized weather, time-of-day, and dynamic terrain.
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Build terrains, models, and configurations once, and deploy them across VR-Engage player stations, VR-Forces simulation engines and front-ends, and any other applications that use VR-Vantage IG.
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Role-play multiple entities at a time by switching between manual and CGF control on-the-fly. Take control of VR-Forces-driven entities.
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Manage entity assignments and roles for multiple VR-Engage players from VR-Forces.
VR-Forces users can talk via radio to VR-Engage players. -
Configure players with the VR-Forces Simulation Object Editor.
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Create scenarios in VR-Forces and load them in VR-Engage for stand-alone use.
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Send scenario events from VR-Engage to VR-Forces-controlled entities.
Customizable by Design
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Using the VR-Engage GUI, you can configure different user interface control devices (such as flight controllers) using mapping files.
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Users can rig new vehicle models to use one of the vehicle types provided by MAK
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VR-Engage Users Guide explains how to use the VR-Forces Simulation Object Editor to configure aircraft.
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You can change the look/feel/arrangement of cockpit instruments.
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You can configure EO/IR/NVG/SAR sensors using VR-Engage display settings options.
Built on the MAK ONE Technology Stack
The same MAK ONE Render Engine that powers VR-Vantage also brings advanced visual features to immersive first-person VR-Engage simulators.
The same MAK ONE Simulation Engine that powers VR-Forces also simulates the human character or vehicle platform you control with a VR-Engage simulator.
MAK ONE is the simulation platform of choice by governments and system integrators around the world as they join disparate simulations into common synthetic environments.
Key Features
Simulation (role-playing)
Engage with the simulation pre-defined roles: Soldier, armored vehicle crew, pilot, sensor/drone operator.
Stand alone play
VR-Engage players can connect up and play with or against eachother. or join simulations hosted by VR-Forces or other DIS/HLA federates.
Cooperative play
Role-play multiple entities at a time by switching between manual and CGF control on-the-fly. Take control of VR-Forces-driven entities.
Embark on other entities
Embark and disembark on CGF or other player entities within the synthetic environment. Enter and leave vehicles and take on the roles of vehicle crew members.
Be a team player
Manage entity assignments and roles for multiple VR-Engage players from VR-Forces.
Radio and voice comms
Players can speak to one another, the instructor at a VR-Forces station or any DIS or HLA compliant radio receiver.
Complete synthetic environment
Sensors, weapons, countermeasures, and behavior models for air-to-air, air-to-ground, on-theground, and person-to-person engagements.
Interactions with the synthetic environment
Vehicle and person-specific interactions with the environment (open and close doors, move, destroy, and so on.)
Environmental audio
Hear as well as see the synthetic environment: engine sounds, environmental noise, event effects, warning tones).
Terrain agile
As with all MAK ONE applications, you can use the terrain you have or take advantage of innovative streaming and procedural terrain generation techniques.
Configure all parts of the system
Input/Output devices, Characters, Vehicles, Cockpit/Cabin Instruments, SIm, Rendering, and Sensors
High-fidelity vehicle physics
For accurate vehicle motion
VR/MR
Support for virtual reality and mixed reality using head-mounted displays, such as Oculus Rift, Varjo, and HTC Vive.
Have a question?
VR-Forces
VR-Forces is MAK’s complete virtual simulator solution – a powerful and flexible Computer Generated Forces (CGF) platform to fill your synthetic environments with urban, battlefield, maritime, and airspace activity. Whether you need a threat generator for training and mission rehearsal systems, a synthetic environment for experimentation, or an engine to stimulate C4I systems, VR-Forces is powerful enough to get your job done.
VR-Forces simulates the full range of domains that coexist as the whole earth - from the ocean floor to the elliptical orbits around our planet. Simulate your entities, their relationships to one another, the terrains they live on, the localized weather systems and the environmental effots to meet your simulation needs.
Build complex scenarios, monitor and control multiple entities with ease.
Easily drag and drop your forces, create routes and waypoints and build entity or unit plans with a few clicks.
Then monitor and control multiple air, ground, maritime and space assets at the same time within highly complex operational environments.
MAK ONE Technology Stack
A modular architecture that provides a common set of engines and interfaces that fill all the key components of modern synthetic environments.
Proudly Built by Simulation Experts
With a unique modular design like no other, the sim engine is a separate module from the interface! This unique approach gives agility and flexibility to each training system that joins the simulation environment.
Our customers gain superior flexibility to scale, customize, and build high performance, high efficiency entity or aggregate level systems.
Terrain Agile Synthetic Environments
Terrain can be procedurally generated on-the-fly from geo-data streamed using web standard protocols.
Pre-built terrain databases can be paged in or loaded from many industry standard formats.
MAK ONE is the simulation platform of choice by governments and system integrators around the world as they join disparate simulations into common synthetic environments.
Key Features:
Complex Coordinated Behaviors
Drag and Drop Entities, Pre-Configured Groups, Reactive Behaviors, Tactical Graphics, Runtime Scenario Merge.
Patterns of Life
Easily generate air, land, sea, space, lifeform and vehicle Patterns of Life using our own propagation models or import your own data, eg, ADS-B tracks, IFF data, TLE, etc.
Synchronization Matrix
represents your scenario or battle plan as a series of phases over time
Supports Coordinated Planning (Air, Land, Sea)
Allows unit and entity coordinated plans based on Phase/Time/Events or other conditions
Electronic Warfare
Multi-Threaded Architecture
The most significant change in this release happens under the hood of VR-Forces, where we've used a double-buffering technique to enable multi-threading. Now, VR-Forces applications can use all the available processors in the machine to do the hard work of computing entity state updates and interactions.
Runtime Scenario Control
Rapid tasking without drilling through menus, Favorites can be selected, Obscure commands can be hidden, Rapid search available, Big Icon mode for Touch Screen Displays
Complex Task Automation
Events can be set to have a wide variety of automatic/programmed or manual triggers, including Master Scenario Events Lists (MSELS) Injects and other quick-launch events.
Realistic Local Weather
Altitude Dependent Temperature and Pressure Models, Multi-Elevation Wind and Visibility, Turbulence, Blowing Snow, Icing, Localized Wind Corridors, Volumetric and Accumulating Rain, Deterministic Lightning.
Integrated 2D and 3D
Sceanraios can be viewed, edited, and controled in plan view and 3D perspective using the same rendering engine as the first person simulators.
Artificial Intelligence Under The Hood
Whether you need a threat generator for training and mission rehearsal systems, a synthetic environment for experimentation, or an engine to stimulate C4I systems, VR-Forces will provide intelligent behaviors and add lifelike patterns-of-life for your training or testing subjects.
Behavior Engine
Designed for organized construction of complicated and coordinated behaviors of units with different roles, parallel job execution, sync conditions, sequences and conditional tests.
Used for...
• Units with different roles
• Parallel job execution
• Sync Conditions
• Sequences
• Conditional tests
Terrain Analysis
VR-Forces' Terrain Analysis capability can be used to find groups of varying positions, oriented in a way that correctly face the enemy, which can then be applied to clusters for larger units.
Have a question?