MAK ONE Applications Release Announcement: VR-Forces 5.1, VR-Vantage 3.1, VR-Engage 2.1
This major feature release introduces significant improvements to the MAK ONE Applications: VR-Vantage 1.3, VR-Forces 5.1, and VR-Engage 2.1.
Because the MAK ONE Applications are built as layers — with capabilities added as you progress up the technology stack — improvements and new features added to VR-Vantage are also included in VR-Forces and VR-Engage. And the simulation engine capabilities of VR-Forces are likewise included in VR-Engage.
So whether you use the applications individually to fill a specific role in your simulation architecture, or together to create a comprehensive and correlated synthetic environment, you’ll experience a richer and more realistic virtual world, improved visualization, increased interactivity, more informative graphics, higher simulation fidelity and, of course, our continued focus on interoperability.
VR-Vantage 3.1: MAK ONE Image Generation & Battlefield Visualizatio
Let's start with the VR-Vantage 3.1 release to highlight the visual features that show up in all three products.
A Richer Synthetic Environment: This release continues to fill the MAK ONE synthetic environment with even more richness, including:
Procedural Vegetation: We’ve significantly upgraded the MAK Earth Terrain Engine to make the world more accurately reflect the biodiversity of planet Earth, featuring incredible richness of detail making MAK ONE an even better digital twin of planet Earth. (The MAK Earth Terrain Engine already did a great job of procedural imagery including buildings and roads - now it has the vegetation and biodiversity to match!)
Dynamic Terrain: We’ve added in more simulation capabilities that allow planet Earth to change based on activity within the simulation. Some of these dynamic terrain updates include the addition of runway craters and ditches and berms, as well as the ability to destroy procedurally generated buildings.
Improved Visualization and Understanding of the Virtual World: This release introduces updates across tactical graphics, visual architecture, realism, and visual models, ensuring a more intuitive user experience with improved stability and performance, which helps our customers better visualize and understand their worlds.
A Continued Focus on Interoperability: MAK is fully committed to open standards, open APIs, and open systems. Of the many interoperability updates coming to this release of MAK ONE, we've most notably added native support for the NATO NETN FOM, including METOC support.
VR-Vantage 3.1 Highlights
![]() | Terrain
|
|
| Lights
|
![]() | Informative Graphics
|
VR-Forces 5.1: MAK ONE Multi-Domain Computer Generated Forces
All of the exciting new features and enhancements outlined for VR-Vantage 3.1 above are also included in VR-Forces 5.1. Learn about all the VR-Forces-specific updates below and dive into the release notes for the comprehensive list!
A Richer Synthetic Environment with Pattern of Life: The background activity around us makes the world feel more alive and look more realistic. This release also has even more background activity to fill in planet Earth - this includes clutter ships and clutter air traffic over wide areas – driven from recorded real-world AIS and ADS-B data. Clutter aircraft have IFF transponders to stimulate electronic warfare (EW) systems.
Increased Simulation Fidelity: We’ve increased simulation fidelity in this release of MAK ONE by adding new simulation models, giving you more control over scenario planning and more control over aspects of the environment. This makes it easier and less expensive to replicate your operational environment.
VR-Forces 5.1 Highlights
![]() | Richer Environment
|
![]() | Increased Simulation Fidelity
|
![]() | Improved Visualization & Control
|
![]() | Continued Focus on Interoperability
|
VR-Engage 2.1: MAK ONE Multi-Domain Multi-Role Virtual Simulator
Many of the exciting new features and enhancements outlined for VR-Vantage 3.1 and VR-Forces 5.1 above are also included in VR-Engage 2.1. Have a look at the VR-Engage-specific updates below and dive into the release notes for the comprehensive list!
VR-Engage 2.1 Highlights
![]() | First-Person Interaction
|
![]() | Simulation Fidelity
|
![]() | Visual Information
|
Last but not least!
Each application now checks whether your graphics card driver version changes — either to an older or newer driver — and automatically removes cached shaders from the directory. This prevents a binary compatibility error where the cached data would become invalid due to the changed driver.









