[Webinar] Why an Open Common Synthetic Environment Is Needed Now More Than Ever
Today’s training environments are richer and more dynamic than ever, which means old assumptions about interoperability don't hold. Exchanging entity state over a network isn’t enough when terrain is procedurally generated, weather is localized and dynamic, and civilian clutter and AI‑driven behaviors play major roles.
In this webinar, Deb Fullford explains why the future of collective training depends on open systems and a Common Synthetic Environment (CSE), and how programs like the UK’s Gladiator and Australia’s LS Core 2.0 are already demonstrating the power of this approach. You’ll see how a shared terrain engine, simulation engine, and visualization engine can create true interoperability, reduce integration costs, and unlock an ecosystem of innovation.
Date & Time
10 March 2026, 11:30 AM EDT | 11:30 PM SGT
What you’ll learn:
- Why increasing simulation complexity breaks legacy interoperability and what today’s training systems need instead.
- How open systems and open APIs enable rapid integration of new platforms, partners, and AI‑enabled capabilities.
- How MAK ONE delivers this open, standards‑based CSE that supports multi‑vendor collaboration, terrain agility, and both virtual and constructive training.
We hope you'll join us! If you can't make it, register anyway and we'll send you a link to the recording afterward.
Meet Your Guide

Deb Fullford is a 30‑year veteran of the modeling, simulation, and training community whose career spans the earliest days of Distributed Simulation to today’s AI‑enabled environments. Her deep experience with open standards and open architectures gives her a sharp view into what’s changing, why it matters, and what’s ahead.